Funny Battle Simulator 2

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Funny Battle Simulator 2

About Funny Battle Simulator 2

Funny Battle Simulator 2 is a game that allows you to use your imagination to act out scenarios in which you try to visualize different forces engaging in combat. The balancing and handling of the terrain requires some planning, but this is readily forgotten when you start putting random units in random locations only to watch their ragdoll forms charge into an unwinnable conflict. 

How to Play

In Funny Battle Simulator 2, a 3D simulation game, you use the mouse to defeat a fake army with your own made-up armies. To gain a better view of the layout, you can move the camera around using the WASD keys. To pick and arrange units, use your cursor to select them from the menu at the bottom of the screen. To select a unit, use the left mouse button to click on its icon. To deploy the unit, click again on an open area on your side of the field. Every stage's goal is to defeat every enemy in the enemy army.

Some Reminders

When you're organizing your army, the amount of money you have will be displayed at the top and to the right of the screen. You can deploy as many units as you like as long as you stay below that threshold. Keep in mind that the funds indicate the maximum number of units you can have, and each type of unit has a limited value. Once all of your units are in position, start the battle, and your army will move forward to attack the enemy as soon as they are within range.

Remember that the varied terrain may also affect your plan. Grasslands, tundra, and deserts are the three categories. Units will move more quickly in a tundra, slower in a desert, and hidden from long-range assaults by grasslands. The level ends when you lose all the units on one side.

Useful Tips

Examine the opposing troops carefully and determine which side is more open to attack. Find a means to counter any ranged units they may have, or else they will continue to attack your forces from a safe distance. Despite their potency, large units have significantly larger targets and restricted mobility.

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